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Education // Studio-based programmes

Not a simulation of the industry. A place inside it.

Professional training developed within an active studio, led by working supervisors and artists and structured around the judgement, discipline and collaboration production demands.

01

Production context

Exercises are connected to the logic of real projects, departments, reviews and deliveries.

02

Small cohorts

Programmes are designed around sustained attention, feedback and responsibility inside a team.

03

Working mentors

Supervisors and artists bring current methods, credits and production experience into the room.

Three routes into image-making and animation.

01
Compositing // Image construction

VFX Generalist

Compositing and integration of visual effects into live-action footage. Students learn to construct images with intention: visual storytellers who understand the image as language, not software operators.

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02
Assets // Environments // FX // Lighting

CGI Generalist

The full CG pipeline — asset creation, look development, lighting, FX and compositing — with a strategic understanding of resources, schedules and team structure.

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03
Performance // Movement // Behaviour

3D Animator

Character and creature animation grounded in acting, timing, weight and behaviour. The approach combines art, technique and performance from blocking through final polish.

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Learn from people who make the work.

Next intake information is being finalised.

Programme dates, campus details, fees and application requirements will be published after final operational confirmation. You can register interest now without committing to an application.

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