Production context
Exercises are connected to the logic of real projects, departments, reviews and deliveries.
Education // Studio-based programmes
Professional training developed within an active studio, led by working supervisors and artists and structured around the judgement, discipline and collaboration production demands.
Exercises are connected to the logic of real projects, departments, reviews and deliveries.
Programmes are designed around sustained attention, feedback and responsibility inside a team.
Supervisors and artists bring current methods, credits and production experience into the room.
Programmes // Core pathways
Compositing and integration of visual effects into live-action footage. Students learn to construct images with intention: visual storytellers who understand the image as language, not software operators.
Programme ↗02The full CG pipeline — asset creation, look development, lighting, FX and compositing — with a strategic understanding of resources, schedules and team structure.
Programme ↗03Character and creature animation grounded in acting, timing, weight and behaviour. The approach combines art, technique and performance from blocking through final polish.
Programme ↗Supervisors & mentors
VFX & Layout Supervisor
View profile ↗Digital Environments & Matte Painting Supervisor
View profile ↗Animation Director & Supervisor
View profile ↗Multidisciplinary Artist & Character Designer
View profile ↗3D Scanning & Creative Technologies Specialist
View profile ↗Lead Creature Modeler (Antropus)
View profile ↗Asset Modeler & VFX Artist
View profile ↗FX Technical Director
View profile ↗Admissions
Programme dates, campus details, fees and application requirements will be published after final operational confirmation. You can register interest now without committing to an application.
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